A roguelike minigame with a paint based power-up system made over 3 hours as an exercise.
Core features of game:
Very basic pixel graphics to save time doing art
Extra bullet power up from blue paint
Super speedy power up from purple paint
Invincible power up from pink paint
Player sprite changes colour to show current mode
Before starting my second year of uni, I challenged myself to make a game in 3 hours. This is the result; it was entirely planned, illustrated, coded and assembled within 3 hours at the start of September.
I'm pretty proud of how much I managed to pump out over the time limit, and it was a good excuse to go over the skills learnt in making my full sized roguelike, Hoodlum.
Just pumping this out cemented a lot of my knowledge and understanding of unity and basic programming for this type of game, putting me in a good starting place to resume my degree in the coming weeks.
In the future I may develop this into a full sized game, with proper balance and polish, and as it stands there are so many parts that make me cringe that I would love to fix, but at the end of the day I made it in 3 hours; I'm just proud it works!