I'm particularly interested in Game Design, considering how all aspects of a game tie together to create a cohesive experience for players.
I've broken down some of my key stages form my Game Design Document from one of my current modules.
To plan my Bakery Escape game, I created this User Story to inform my production plan.
Breaking down user play and the story they follow into clear narrative sections
Translating these points into how they'll be implemented in the game engine
Break implementation into core assets and scripts required
To plan out my User Experience for my game, I broke down my goals into three elements:
User Experience Goal: What I want the players to feel
Interactions: What in game-interactions will cause the player to feel this way
Feature: What features (visuals, scripts) to implement in order to create the desired interactions.
This allowed me to consider what emotions I want to invoke in players, and how my game design can be improved to encourage them. I'm really proud of my UX planning for this project, and think it's going to be really useful to refer back to when I develop the game.
Another part of my design process for this project was extensive mood boarding to inform asset creation and ensure all visual elements follow a cohesive theme that supports the story and gameplay of the project.
This is just one page of my moodboarding, exploring what art style I want to follow and why it's suitable for my project.